Divergent Spirits Guide

Preface
Divergent Spirit is supposedly the endgame of Touhou LostWord, but why do several players find it so easy (or rather annoying to do)?

Divergent Spirit offers limited story cards that allow your friend to soar up their damage potential, with the % buff reaching as high as 100% (and possibly higher in the near future).

However, to actually get into the grinding, the player must get through 40 painstaking levels to reach level 100. Therefore, this guide will guide you on how to clear Lvl.120 in most DS, and farm Lvl.100 in the fastest way.

Clearing Lvl.120
To clear Lvl. 120, it is important you know how impactful each rule is; and adjust your team accordingly.

As a matter of fact, a Last Word with matching elements and favorable bullet types will nuke Lvl. 120 easily. Rebirth friends will expand your options when clearing 120, but keep in mind they might be tough to work with, as most Rebirth Enhancements only provide damage buff.

Rules Breakdown
There are three main types of rules often found in DS:

Choosing Friends



 * 1) Choose a favored nuker for each gauge. Simply ticking off classes that are shafted will reduce your unit pool to a more manageable one. Those with favorable elements or killers proccing have an advantage here.
 * 2) When you are done, it’s time for breakers and supporters. If one of the rules disables a certain element, you may want to look out for your most reliable anomaly breakers. Friends with these roles are fine being weakened. Make sure the enemies are not immune to your anomalies.
 * 3) Ideally, this is the position you may want to aim for:


 * For the sake of conciseness, this guide will not provide steps on how to do a low-unit clear. Such a strategy works as some units are capable of multiple roles.


 * If the DS rules do not disable Passive and Switch effects, supporters or breakers with P link are highly valuable here.


 * In cases where the enemies’ skills are too brutal, consider using frontline to deal with Gauge 1 & 2, let them be killed off and use the rear units for Gauge 3.

Gauge Nukers

 * Last Word: Slot your best Bullet Type UP (+ DEF DOWN) card. Cards that have DEF DOWN are more valuable for gauge 3 or against enemies not full broken yet.


 * Spell cards:
 * Dealing with Evasion rules: Slot more Accuracy UP and/or Evasion DOWN cards.
 * Essential buffs: Yin, Yang ATK UP and/or CRIT ATK UP (if hitting killers)
 * Spirit Power UP
 * Barrier Recovery

Supporters
These are the best cards that you can feel free to slot on your supporters. These units are fine being weakened.

Another important role of a supporter is to extend buffs. Here are cards you can use to extend buffs for your party:


 * Accuracy: Ability Cards
 * Yin ATK: Mansion of Memories, Shrine Maiden Reborn (Chap 4 Act 4 Lunatic), Tengu Mountain Starfall
 * Yang ATK: Nameless Adventurers (Interlude pt.1 Lunatic)
 * CRIT ATK: Worlds in Hand (Fire EX), Divine Spirits Tajikarao

If your party is lacking in barriers, you can opt for Party Barrier Recovery, such as Moriya Anniversary (Water EX), Tropico Fantasia (L1 Reimu DS), or Summer Rocket (E1 Meiling DS).

Debuffers
Dedicated debuffers are encouraged due to having access to widely available cards with more debuffs.

ST refers to Single Target; AoE refers to Area of Target

Farming Lvl.100
There are three things you need to keep in mind when recording a farm for Lvl. 100.


 * Consistency (Win rate): Consistency is the FIRST AND FOREMOST issue you should aim to resolve in any sort of farming setup. Try to aim for winning even in the worst case (Accuracy, P gain, Damage), as this will help you both have an easier time farming.
 * Accuracy: Make sure your farms have no, or minimal misses when attempting a Full Break or doing damage.
 * P Gain: Make sure your units have enough P for their attacks. Look out for passives that fuel P at a lower than 100% chance, or AoE spell cards that have a high variance in P gain (doing several runs should make the difference evident here), which can throw you off when recording your farm.
 * Damage: Inconsistency often arises from crit variance or lack of accuracy (refer above). Some units have 10% base or “crit modifiers” (Precise, Elastic, Exploding) despite having no practical way to achieve and sustain 100% crit acc, resulting in damage variance. Let it be known that 10 CRIT ACC UP is only a 3x multiplier to base CRIT ACC at most.

→ This is also why killers are far more reliable here, as it guarantees critical damage. You don’t need killers to make a farm for Lvl.100, but it will save you a lot of trouble while troubleshooting the farm.


 * Time spent: Thanks to "debrick" (lower sp cost of a team), your ideal farm time should be somewhere around 3 or 4 turns. Spamming Last Words will be the most effective case here. Some friends are powerful enough to offer spell card nukes as well.


 * Lacking damage however hard you try? You can deliberately lower base levels, and select useless rules so that the total level adds up to 100 to lower the requirements to your liking!

Practical Example
Let’s say you want to farm VS: Divergent Spirits Sanae (A10).